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题 目:三种鼠标跟随效果动画的实现
因为全是as编写的,所以我就不放源文档了,只要把as代码复制到flash里的第一帧就能够了 Stage.align = "TL" for (i=1; i<=4; i ) { _root.createEmptyMovieClip("point" i, 0-i);//新建MC //mc的x轴,y轴 _root["point" i]._x = Stage.width/2; _root["point" i]._y = Stage.height/2; //鼠标划过的效果 _root["point" i].onMouseMove = function() { this._x = _root._xmouse (Math.random()*70)-35; this._y = _root._ymouse (Math.random()*70)-35; }; } //设定一个颜色组 hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF"); //鼠标划过时新建mc,并随机填充颜色和随机设alpha值 this.onMouseMove = function() { i ; this.createEmptyMovieClip("shape" i, i *10); with (this["shape" i]) { beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60); //执行画线程式 moveTo(_root.point1._x, _root.point1._y); curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y); curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y); endFill(); } //复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。 this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1); this["shadow" i]._x = this["shape" i]._x -6; this["shadow" i]._y = this["shape" i]._y 6; this["shadow" i]._alpha = 60; this.grey = new Color(this["shadow" i]); this.grey.setRGB("0x999999"); };
只做了简单的解释,适合有as基础的朋友学习 Stage.align = "TL"; for (i=1; i<=4; i ) { _root.createEmptyMovieClip("point" i, 0-i); //新建MC //mc的x轴,y轴 _root["point" i]._x = Stage.width/2; _root["point" i]._y = Stage.height/2; //鼠标划过的效果 _root["point" i].onMouseMove = function() { this._x = _root._xmouse (Math.random()*70)-35; this._y = _root._ymouse (Math.random()*70)-35; }; } //设定一个颜色组 hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF"); //鼠标划过时新建mc,并随机填充颜色和随机设alpha值 this.onMouseMove = function() { i ; this.createEmptyMovieClip("shape" i, i*10); with (this["shape" i]) { beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60); //执行画线程式 moveTo(_root.point1._x, _root.point1._y); curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y); curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y); endFill(); } //复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。 this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1); this["shadow" i]._x = this["shape" i]._x-6; this["shadow" i]._y = this["shape" i]._y 6; this["shadow" i]._alpha = 60; this.grey = new Color(this["shadow" i]); this.grey.setRGB("0x999999"); }; //加了一段删除的 var ii:Number = 6; function del() { if (_root["shape" ii]) { _root["shape" ii].removeMovieClip(); _root["shadow" ii].removeMovieClip(); ii ; } } setInterval(del, 10);
原来的其实更好看,越改越不好看了 import mx.transitions.easing.*; var i:Number = 0; var mcname:Number = 0; var x:Number = _xmouse, y:Number = _ymouse; var rgb:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"); var mousemove:Object = new Object(); mousemove.onMouseMove = function() { fline(); }; function fline() { var a:Number = Math.floor(Math.random()*16); var b:Number = Math.floor(Math.random()*16); var c:Number = Math.floor(Math.random()*16); var d:Number = Math.floor(Math.random()*16); var e:Number = Math.floor(Math.random()*16); var f:Number = Math.floor(Math.random()*16); var g:Number = Math.floor(Math.random()*6); this.createEmptyMovieClip("line" i, i); mycolor = new Color(this["line" i]); mycolor.setRGB("0x" rgb[a] rgb[b] rgb[c] rgb[d] rgb[e] rgb[f]); with (this["line" i]) { lineStyle(g, 0x0000, 100); moveTo(x, y); lineTo(_xmouse, _ymouse); } x = _xmouse; y = _ymouse; mcname_mc = this["line" i]; i ; } setInterval(enterframes, 10); function enterframes() { if (_root["line" mcname]) { fdown(_root["line" mcname]); mcname ; } } function fdown(mc_mc:MovieClip) { var i:Number = mc_mc._y; down = new Tween(mc_mc, "_y", Elastic.easeIn, i, i 200, 1, true); down.onMotionStopped = function() { mc_mc.removeMovieClip(); }; } Mouse.addListener(mousemove); 原来的: import mx.transitions.Tween; import mx.transitions.easing.*; var i:Number = 0; var mcname:Number = 0; var x:Number = _xmouse, y:Number = _ymouse; var mousemove:Object = new Object(); mousemove.onMouseMove = function() { fline(); }; function fline() { var a:Number = Math.random()*5; var b:Number = Math.random()*100; this.createEmptyMovieClip("line" i, i); with (this["line" i]) { lineStyle(1, 0x0000, 100); moveTo(x, y); lineTo(_xmouse, _ymouse); } x = _xmouse; y = _ymouse; mcname_mc = this["line" i]; i ; } setInterval(enterframes, 10); function enterframes() { if (_root["line" mcname]) { fdown(_root["line" mcname]); mcname ; } } function fdown(mc_mc:MovieClip) { var i:Number = mc_mc._y; down = new Tween(mc_mc, "_y", Elastic.easeIn, i, i 200, 1, true); down.onMotionStopped = function() { mc_mc.removeMovieClip(); }; } Mouse.addListener(mousemove);
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